Adobe Flash CS5 Fundamentals

Description

Adobe Flash CS5 Fundamentals is a course that teaches you all you need to know to get up and running. It covers all the essentials and NEW features such as:

  • The deco tool, with expanded expressive options to help you create complex patterns and decorations easily and automatically.
  • The text tool, which has been completely overhauled to support more sophisticated layouts such as multiple columns and wrap-around text.
  • Spring, a physics simulation option for animating with inverse kinematics.
  • Code Snippets, a new panel that provides ready-to-go ActionScript code for your projects and a way to save and share you code with others.
  • Live video preview for externally loaded video.
  • The new XFL file format, which exposes the Flash file assets and makes it easier for a team of developers to work on a single file.

Audience

This Adobe Flash CS5 course is for beginner/intermediate designers and developers.  To gain the most from this class, students should:

  • Have a working knowledge of your computer and operating system.
  • Know how to use the mouse and standard menus and commands, and also how to open, save, and close files.

Course Length

3 Days

Course Outline

Unit 1: Getting Acquainted

  • Starting Flash and opening a file
  • Getting to know the workspace
  • Working with the library panel
  • Understanding the timeline
  • Organizing layers in a timeline
  • Using the properties inspector
  • Using the tool panels
  • Undoing steps in Flash
  • Previewing your movie
  • Publishing your movie
  • Saving your movie
  • Finding resources for using Flash
  • Checking for updates

Unit 2: Working With Graphics

  • Getting started
  • Understanding strokes and fills
  • Creating shapes
  • Making selections
  • Editing shapes
  • Using gradient and bitmap fills
  • Making patterns and decorations
  • Creating curves
  • Creating transparencies
  • Creating and editing text
  • Using comments

Unit 3: Creating And Editing Symbols

  • Getting started
  • Importing Illustrator files
  • About symbols
  • Creating symbols
  • Importing Photoshop files
  • Editing and managing symbols
  • Changing the size and position of instances
  • Changing the color effect of instances
  • Understanding blend effects
  • Applying filters for special effects
  • Positioning in 3D space

Unit 4: Adding Animation

  • Getting started
  • About animation
  • Understanding the project file
  • Animating position
  • Changing the pacing and timing
  • Animating transparency
  • Animating filters
  • Animating transformations
  • Changing the path of the motion
  • Swapping tween targets
  • Creating nested animations
  • Using the motion editor
  • Easing
  • Animating 3D motion
  • Previewing the animation

Unit 5: Articulated Motion And Morphing

  • Getting started
  • Articulated motion with inverse kinematics
  • Constraining joints
  • Inverse kinematics with shapes
  • Armature options
  • Morphing with shape tweens
  • Using shape hints
  • Simulating physics with inverse kinematics

Unit 6: Creating Interactive Navigation

  • Getting started
  • About interactive movies
  • Creating buttons
  • Understanding ActionScript 3.0
  • Preparing the timeline
  • Adding a stop action
  • Creating event handlers for buttons
  • Creating destination keyframes
  • Creating a home button
  • Playing animation at the destination
  • Animated buttons

Unit 7: Using Text

  • Getting started
  • Understanding TLF text
  • Adding simple text
  • Adding multiple columns
  • Wrapping text
  • Hyperlinking text
  • Creating user-input text
  • Loading external text

Unit 8: Working With Sound And Video

  • Getting started
  • Understanding the project file
  • Using sounds
  • Understanding Flash video
  • Using Adobe Media Encoder
  • Understanding encoding options
  • Playback of external video
  • Working with video and transparency
  • Using cue points
  • Embedding flash video

Unit 9: Loading And Controlling Flash Content

  • Getting started
  • Loading external content
  • Removing external content
  • Controlling movie clips
  • Creating masks

Unit 10: Publishing Flash Documents

  • Getting started
  • Testing a Flash document
  • Understanding the bandwidth profiler
  • Adding metadata
  • Publishing a movie for the web
  • Alternate publishing options