Adobe Flash CS5 Fundamentals
Description
Adobe Flash CS5 Fundamentals is a course that teaches you all you need to know to get up and running. It covers all the essentials and NEW features such as:
The deco tool, with expanded expressive options to help you create complex patterns and decorations easily and automatically.
The text tool, which has been completely overhauled to support more sophisticated layouts such as multiple columns and wrap-around text.
Spring, a physics simulation option for animating with inverse kinematics.
Code Snippets, a new panel that provides ready-to-go ActionScript code for your projects and a way to save and share you code with others.
Live video preview for externally loaded video.
The new XFL file format, which exposes the Flash file assets and makes it easier for a team of developers to work on a single file.
Audience
This Adobe Flash CS5 course is for beginner/intermediate designers and developers. To gain the most from this class, students should:
- Have a working knowledge of your computer and operating system.
- Know how to use the mouse and standard menus and commands, and also how to open, save, and close files.
Course Length
3 Days
Course Outline
Unit 1: Getting Acquainted
- Starting Flash and opening a file
- Getting to know the workspace
- Working with the library panel
- Understanding the timeline
- Organizing layers in a timeline
- Using the properties inspector
- Using the tool panels
- Undoing steps in Flash
- Previewing your movie
- Publishing your movie
- Saving your movie
- Finding resources for using Flash
- Checking for updates
Unit 2: Working With Graphics
- Getting started
- Understanding strokes and fills
- Creating shapes
- Making selections
- Editing shapes
- Using gradient and bitmap fills
- Making patterns and decorations
- Creating curves
- Creating transparencies
- Creating and editing text
- Using comments
Unit 3: Creating And Editing Symbols
- Getting started
- Importing Illustrator files
- About symbols
- Creating symbols
- Importing Photoshop files
- Editing and managing symbols
- Changing the size and position of instances
- Changing the color effect of instances
- Understanding blend effects
- Applying filters for special effects
- Positioning in 3D space
Unit 4: Adding Animation
- Getting started
- About animation
- Understanding the project file
- Animating position
- Changing the pacing and timing
- Animating transparency
- Animating filters
- Animating transformations
- Changing the path of the motion
- Swapping tween targets
- Creating nested animations
- Using the motion editor
- Easing
- Animating 3D motion
- Previewing the animation
Unit 5: Articulated Motion And Morphing
- Getting started
- Articulated motion with inverse kinematics
- Constraining joints
- Inverse kinematics with shapes
- Armature options
- Morphing with shape tweens
- Using shape hints
- Simulating physics with inverse kinematics
Unit 6: Creating Interactive Navigation
- Getting started
- About interactive movies
- Creating buttons
- Understanding ActionScript 3.0
- Preparing the timeline
- Adding a stop action
- Creating event handlers for buttons
- Creating destination keyframes
- Creating a home button
- Playing animation at the destination
- Animated buttons
Unit 7: Using Text
- Getting started
- Understanding TLF text
- Adding simple text
- Adding multiple columns
- Wrapping text
- Hyperlinking text
- Creating user-input text
- Loading external text
Unit 8: Working With Sound And Video
- Getting started
- Understanding the project file
- Using sounds
- Understanding Flash video
- Using Adobe Media Encoder
- Understanding encoding options
- Playback of external video
- Working with video and transparency
- Using cue points
- Embedding flash video
Unit 9: Loading And Controlling Flash Content
- Getting started
- Loading external content
- Removing external content
- Controlling movie clips
- Creating masks
Unit 10: Publishing Flash Documents
- Getting started
- Testing a Flash document
- Understanding the bandwidth profiler
- Adding metadata
- Publishing a movie for the web
- Alternate publishing options